#games
2315 posts · Last used 15h
25 of my favourite modern NES games https://lobste.rs/s/w9j7xs #games #retrocomputing
https://jordi.inversethought.com/blog/25-of-my-favourite-modern-nes-games/
Path of Exile 2 full release let you build your own castle and army to ally/invade other players castles in an indirect PVP
Path of Exile 2: Conquerors of Wraeclast Trailer
Abandoned by Nvidia and AMD, blamed by Sam Altman, and agreeing with Elon Musk: it sucks to be a PC gamer in 2026 — but here's why I’m not giving up hope just yet.
Beating the frontier on NetHack https://lobste.rs/s/kb3fs1 #games #testing
https://antithesis.com/blog/2026/nethack/
Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early access
I played the demo during NextFest and I will most certainly be buying the Early Access, if nothing else because it is much cheaper than the full release will be. Whether I actually play the EA or wait until 1.0 remains to be seen. And whether I am capable to decipher enough of the game to actually be able to beat said 1.0 release? Who knows.
What I do know is that the art is striking, the music banging and the writing is dense, distinctive and either poetic or lunatically gibberish (jury still out). The arcadey real-time bullet hell type ship combat is also quite fun.
Pillars of Eternity and Pillars of Eternity II: Deadfire get major updates with controller support in Beta
Pillars of Eternity II is one of the best RPGs ever made, and I would have loved controller support when I played it (twice in a row, because it was so good!) over a year ago.
EA restored seven classic games (mostly Wing Commander titles plus Road Rash) from archival master tapes in their vault and released modern anniversary editions in collaboration with community modders
Please, stop destroying multiplayer games!
Please, stop destroying multiplayer games.
Waiting
What is the worst thing in games in general? To me is having to wait to play like long loading screens, waiting queues, etc, anything that delay the game starting is overall really bad.
I don’t want to wait in a queue to join. It is bearable up to 1min at most. But some games put we in a waiting queue that varies from 5 to 30mins and that is totally absurd…
Warmup waiting
They dont even provide a good warmup room to help we stand waiting for the real match, the warmup (if it exists at all) are really bad, meaningless, challenge less, and we get nothing from it, we could get something from warmup rooms, why not?
We could gather something to help on the real match, we could even score a few points like a pre battle!
Bots fillup
Stop trying to fake we are playing against players, we are not that stupid, we know when we are playing against a bot. And you make it very clear when we can’t spectate them to confirm our suspicions!
So, if you are going to allow bots, why also force us into a waiting queue? To try to put a few players on the room?
Just start the damn room and let others join mid-game, it could be optional and place some disadvantage on the mid joiners. Invent something! But don’t put us in long waiting queues!
Specific games
I will comment about a few games later on how they end up destroying it by not understanding the core problem: do not make we wait!
But I am quite sure you have had to deal with these problems before too.
The Secret of Monkey Island: all 13 versions side by side https://lobste.rs/s/ubbxhd #games #graphics
https://monkeyisland.pages.dev/
God of War Laufey has been delayed to May 20th 2027
bsky.app/profile/…/3mzittnfnxk2g
Sony wants to buy your PS5 for up to $400 if you’re not using it
Archive: megalodon.jp/…/sony-wants-to-buy-your-ps5-for-up-…
Anyone else obsessed with Queens Domain?
I’ve been excited for this game since putting in 8 hours into a 2 hour demo a year ago. Its a kings field like made by a 2 person Dev team with a retro aesthetic. I’ve got about 20 hours in and I’m absolutely blown away.
It plays very much like a metroid prime game mixed with kings field. Exploration is the star of the show here just like prime. It seems like every corner you turn there is some secret you missed despite having been down this hallway a million times. The main island is stacked vertically and as you unlock power ups you can reach new places. Pretty much everything you can see you can get to eventually if you try hard enough.
The atmosphere is a gloomy fantasy world filled with weird characters and kind of obtuse lore. Very much in line with a dark souls game. Visually its just stunning with the detailed pixely 3d look and dense layering of the world. Everything is in a ruined state enhancing the worn in feel of the world.
Combat is fine. I didn’t think I’d like it as I’ve come to hate souls likes but I actually dig the kings like combat. Its all about spacing and footwork than dodging and parrying which there is a button for neither. Each swing of your weapon drains your stanima bar and does little damage but charging it up unleashes a powerful strike. You also have ranged weapons that you recharge automatically over time and are great for dealing with pesky enemies or luring them away and picking them off.
There are a ton of weapons across three main damage types slash, thrust, and impact. Enemies have strengths and weaknesses to different weapon types. The weapons level up with use, and some have special secondary attacks.
The only downsides are the music and some confusion on where to go sometimes. . Some areas the music is pretty good but a lot of areas its just bad. Either way the tracks are very repetitive. The nature of the game can leads to completing an area then not really knowing the next goal or where to go. The crunchy visuals can also lead item drops and scenery blending together.
Anyway that’s my long rant about how much I love this game and I’m trying to get everyone to play it. Seriously worth checking out the demo at least.
DroidDeck: The Complete Team Interview
For anyone unfamiliar with it, DroidDeck is a relatively new, open-source Android application that aims to bring the full Steam client and PC gaming experience to Android devices (phones, tablets, retro handhelds), without requiring users to root their phones or replace Android with another operating system. It’s a big project, particularly for those interested in handheld gaming and the possibilities of running Linux software on Android hardware.
I’ve been chatting with the people behind DroidDeck over the last few weeks, and what began as a feature article about the project turned into a rather extensive interview with five of its developers: The412Banner, Max, xXJSONDeruloXx, Kimchi and Astro Sky. We discussed everything: from their earliest experiments with Linux, Steam and Gamescope to the technical challenges involved, automated testing, open-source development and where they hope to take DroidDeck in the future.
I’ve now published the complete interview on my NeoCity/Handheld Hideout site, with all 87 questions and their individual answers, organized into linked sections so you can jump straight to the topics that interest you. There’s a lot of technical detail in there, but also some personal stories about how the developers met, their early breakthroughs and what keeps them working on the project.
And to be transparent about their work, DroidDeck does make use of AI-assisted development. They discuss that openly in the interview when asked, including how the developers use AI tools, automated testing and code reviews as part of their workflow.
"Right now, about four babies are born every second. You become one of them and live that one life all the way to its end. Where you are born, and to whom, you don’t get to choose. Just as you didn’t."
1 in 8 Billion is a fascinating life simulator you can play in your browser: https://1in8b.life/en/
#games #simulation
The Elder Scrolls VI: Official Name Reveal
Sentinel. It’s Sentinel. Save you a min.
The Elder Scrolls VI: Official Name Reveal
A Former Sega Developer Has Helped Recover Games Lost for More Than 30 Years
Here’s an exciting little piece of Sega history that’s recently come to light! Former Sega Technical Institute programmer Ken Rose kept a collection of floppy disks from his time at the studio in the early 1990s, and thanks to the preservation efforts of Hidden Palace and DevStash, their contents have now been recovered and documented.
Among the discoveries are prototypes, original source code and development documents from six projects, including Treasure Tails, a cancelled isometric puzzle adventure starring Sonic’s sidekick, as well as Jester, B-Bomb, Dark Empires and Segapede. There’s even an early build of Kid Chameleon. Some of these games were never released, while others survive in playable forms.
What I love most is how much of the development history has survived alongside the games themselves, including the reasons certain projects were cancelled and the people who worked on them. It’s amazing that we’re still uncovering new pieces of Mega Drive history more than thirty years later. I’ve included some of the recovered artwork and prototype screenshots in the article, along with links to Hidden Palace’s original preservation work.
As ever, who knows if this is even worth mentioning, this is just the daily little article for my NeoCities experiment :)
[Ahoy] Singularity is a trip back to the FPS past.
Singularity is a trip back to the FPS past.
Ubisoft has reportedly offered to buy Arkane Lyon from Xbox
Day 838 of posting a Daily Screenshot from the games I've been playing
Today’s game is Pokemon Soul Silver. I went ahead and knocked out Cerulean City Gym today. It took way longer than I thought I would.
Mainly it was the quest to hunt down the part. But the quest did let me discover Pokemon have unique interactions when they’re following you depending on the location. Like here my Gardevoir is running along side the pool. It makes me wish we got this feature back in later games because this is really cool having a “companion” Pokemon.
I found a Snorlax over by Lavender town. I went looking for the Flute but couldn’t find it. Some NPCs made reference to a Flute radio signal, but a lady said I need a upgrade to my phone thing to get it. So I guess one of my goals is to hunt that down so I can catch a snorlax.
Anyways, after tracking down Misty. I beat her. I just want to say that I’m a big fan of HGSS Misty’s design. Like from a legit design perspective. I really dig the whole “Swim coach” vibe she has going on. I like it a lot more than her Gen 1 style.
Regardless, after that I’m gonna head over to Brock I think and deck him. I think it should be easy relatively. After that I’ll go knock out the next one, whoever that is
Gesture Controls With Only a Camera https://hackaday.com/2026/11/10/gesture-controls-with-only-a-camera/
#PeripheralsHacks #Click #Controls #Dragon #Games #Gesture #Mouse #Peripherials #Tracking #Webcam





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